Design of a game-event for R
Context summary
As part of its migration from SAS to R, this public institution wants to organize collective edutainment events to discover programming with R.
ThinkR was asked to design and deploy a game-event for a potential audience of several hundred people.
Our intervention
- development of an original and engaging learning path
- mobilization of innovative and accessible pedagogical tools in the form of tutorials
- technical deployment within the information system
- animation of the first events
Result & added value
- a prototype for 25 people carried out with 100% satisfaction
- an operational deployment kit
- 1 life-size event for 35 people